Tuesday, February 18, 2014

How does CityGML handle it?



(see posted CityGML tutorial). 
* Stores geometric and semantic info.
* xml-based
 * Geometric "bounding boxes"
 * Has a tree structure 

    But we are concerned not only with membership (a window is a member of a wall, a pc terminal is a member of a room) but also with proximity! We might have a closer, more desirable match in a different room, within a different sub-tree.

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