The prototype, which is essentially a 2D floorplan (although it does use
standard heights to generate trully 3D sound), operates as a grid. The
floorplan is split up into step-size squares that form a grid. Is this
appropriate for a final product—could we have step-size “cubes”? Should we have
finer detail? This also connects to the question of how the user should move
through the space. There are pros and cons to both free-movement and gridded
movement.
Free Movement
- Pro: More like real life. More fluid. More user freedom.
- Con: More difficult to represent & implement programmatically. More difficult for user to track routing & orientation. Lose some “step-counting” functionality. Steeper learning curve for user.
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